Informações do Trabalho
Titulo
Architectural Stories: A Card Game for Architectural Patterns Education
Subtítulo
Autor
MARIA CLARA RIBEIRO DE MENEZES
Orientador
ALESSANDREIA MARTA DE OLIVEIRA JULIO
Resumo
Software Architecture education presents significant pedagogical challenges, primarily due to the abstract nature of its concepts and the difficulty students face in connecting theory to practice. To understand this, we first conducted a Systematic Mapping Study between 2005 and 2025, analyzing 45 primary studies. The results revealed that while educational games exist, they often fail to address the specific skill of identifying architectural patterns from narrative-based problem descriptions. To bridge this gap, we propose Architectural Stories, a non-digital card game based on deductive reasoning mechanics. The game requires players to investigate Architectural situations, analyze symptoms, and deduce the appropriate architectural pattern to solve the enigma. To evaluate the proposed approach, we conducted a case study with 34 undergraduate students using three validated instruments: the Model for the Evaluation of Educational Game (MEEGA+), the Intrinsic Motivation Inventory (IMI), and the Instructional Materials Motivation Survey (IMMS). The results were highly positive, indicating that the game promotes strong social interaction, engagement, and intrinsic motivation. Furthermore, the evaluation confirmed that Architectural Stories is an effective instructional tool for developing diagnostic reasoning and reinforcing the understanding of architectural patterns in a collaborative environment.
Ano:
2026
Palavras-Chave
Software Architecture Education, Game-Based Learning, Architectural Patterns, Educational Games.
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